Attribute
True Physical Damage
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #129 | Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36. | Oct 23, 2026 |
| Changed | Hotfix #129 | Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36. | Oct 22, 2026 |
| Changed | Hotfix #126 | Finishing Blow: Execution health threshold increased from 10% to 15%, True Physical Damage increased from 5 to 10, and cooldown reduced from 24s to 18s. | Sep 18, 2026 |
| Changed | Hotfix #115 | Hand Cannon Weapon Damage has been reduced by 11, while True Physical Damage has been increased by 10. | May 14, 2026 |
| Changed | Hotfix #107 | The Hand Cannon now deals an additional 10 True Physical Damage, and its armor penetration effect has been removed. | Feb 5, 2026 |
| Changed | Early Access Season #8 | All Attributes, True Physical Damage, True Magical Damage, Max Health, Max Health Bonus, and Additional Move Speed have been removed from the Random Modifiers. The Frost Amulet now provides Physical Power and Armor Penetration instead of True Physical Damage. | Jan 29, 2026 |
| Changed | Hotfix #100 | Removed the fixed True Magical Damage option from Fangs of Death Necklace and adjusted the fixed True Physical Damage value. | Nov 20, 2025 |
| Added | Hotfix #98 | Even if a weapon’s primary attributes include True Physical Damage, True Magical Damage, Additional Physical Damage, or Additional Magical Damage, it can now roll Additional Weapon Damage as a random option. | Oct 23, 2025 |