Attribute

Weapon Damage

Changelog

PatchWhat ChangedDate
ChangedHotfix #129Arming Sword Weapon Damage has been adjusted from 36-38 to 34-37. Bardiche Weapon Damage has been decreased from 60-63 to 56-59. Battle Axe Weapon Damage has been decreased from 56-59 to 50-53. Ceremonial Staff Weapon Damage has been increased from 30-32 to 32-35. Crystal Sword Weapon Damage has been increased from 17-18 to 19-21, and Magic Weapon Damage has been decreased from 15-17 to 14-16. Double Axe Weapon Damage has been decreased from 64-67 to 52-55. Falchion Weapon Damage has been decreased from 47-49 to 44-46. Felling Axe Weapon Damage has been decreased from 54-57 to 42-45. Flanged Mace Weapon Damage has been decreased from 43-45 to 32-35, and Armor Penetration has been increased from 10% to 30%. Glaive Weapon Damage has been decreased from 56-59 to 52-55. Halberd Weapon Damage has been decreased from 58-61 to 54-57. Hatchet Weapon Damage has been increased from 29-31 to 32-35. Horseman’s Axe Weapon Damage has been increased from 33-35 to 34-36, and 10% Armor Penetration has been added. Kris Dagger Weapon Damage has been decreased from 28-30 to 26-28. Morning Star Weapon Damage has been decreased from 45-47 to 32-34, Armor Penetration has been increased from 10% to 50%, and Move Speed has been adjusted from -25 to -30. Rondel Dagger Weapon Damage has been decreased from 28-30 to 22-24, and Armor Penetration has been increased from 7% to 30%. Short Sword Weapon Damage has been increased from 29-31 to 31-33. Spear Weapon Damage has been decreased from 46-48 to 43-45. Spellbook Weapon Damage has been increased from 22 to 25-26. Stiletto Dagger Weapon Damage has been decreased from 29-31 to 25-27. War Hammer Weapon Damage has been decreased from 46-48 to 33-35, and Armor Penetration has been increased from 10% to 25%. War Maul Weapon Damage has been decreased from 69-72 to 56-60. Magic Staff Weapon Damage has been adjusted from 33 to 31-34, with a wider gap between rarities: Poor has been decreased from 29 to 19-22, and Unique has been increased from 35 to 37-40. Crossbow Weapon Damage has been decreased from 60-63 to 41-44. Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36. Longbow Weapon Damage has been decreased from 51-54 to 41-44. Recurve Bow Weapon Damage has been decreased from 41-43 to 35-37. Survival Bow Weapon Damage has been increased from 22-23 to 25-27. Windlass Crossbow Weapon Damage has been decreased from 68-71 to 52-55.Oct 23, 2026
ChangedHotfix #129Arming Sword Weapon Damage has been adjusted from 36-38 to 34-37. Bardiche Weapon Damage has been decreased from 60-63 to 56-59. Battle Axe Weapon Damage has been decreased from 56-59 to 50-53. Ceremonial Staff Weapon Damage has been increased from 30-32 to 32-35. Crystal Sword Weapon Damage has been increased from 17-18 to 19-21, and Magic Weapon Damage has been decreased from 15-17 to 14-16. Double Axe Weapon Damage has been decreased from 64-67 to 52-55. Falchion Weapon Damage has been decreased from 47-49 to 44-46. Felling Axe Weapon Damage has been decreased from 54-57 to 42-45. Flanged Mace Weapon Damage has been decreased from 43-45 to 32-35, and Armor Penetration has been increased from 10% to 30%. Glaive Weapon Damage has been decreased from 56-59 to 52-55. Halberd Weapon Damage has been decreased from 58-61 to 54-57. Hatchet Weapon Damage has been increased from 29-31 to 32-35. Horseman's Axe Weapon Damage has been increased from 33-35 to 34-36, and 10% Armor Penetration has been added. Kris Dagger Weapon Damage has been decreased from 28-30 to 26-28. Morning Star Weapon Damage has been decreased from 45-47 to 32-34, Armor Penetration has been increased from 10% to 50%, and Move Speed has been adjusted from -25 to -30. Rondel Dagger Weapon Damage has been decreased from 28-30 to 22-24, and Armor Penetration has been increased from 7% to 30%. Short Sword Weapon Damage has been increased from 29-31 to 31-33. Spear Weapon Damage has been decreased from 46-48 to 43-45. Stiletto Dagger Weapon Damage has been decreased from 29-31 to 25-27. War Hammer Weapon Damage has been decreased from 46-48 to 33-35, and Armor Penetration has been increased from 10% to 25%. War Maul Weapon Damage has been decreased from 69-72 to 56-60. Crossbow Weapon Damage has been decreased from 60-63 to 41-44. Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36. Survival Bow Weapon Damage has been increased from 22-23 to 27-29. Windlass Crossbow Weapon Damage has been decreased from 68-71 to 52-55, and Armor Penetration has been decreased from 40% to 30%. Weapon Damage of Artifacts and crafted items has been adjusted to match the base weapon of the same rarity.Oct 22, 2026
ChangedHotfix #128-1Rapier’s Weapon Damage has been increased by 5.Oct 16, 2026
ChangedEarly Access Season #11Axe Specialization's bonus Weapon Damage has been increased from 3 to 5. Fixed Damage and Additional Weapon Damage modifiers can now appear on all equipment slots except shields. All Attributes modifiers can now appear on all armor slots, as well as cloaks, necklaces, and rings. Weapon Damage values for physical weapons have been changed from fixed values to ranges. Values have generally increased, including for Unique items, while lower-rarity versions of some weapons, such as Rapiers and Hatchets, have been reduced. Crystal Sword's damage has been changed to a range. Damage has been reduced at lower rarities, while Artifact-tier Weapon Damage and Magic Weapon Damage have both been increased to 23–24. Francisca Axe's Weapon Damage has been increased from 12–24 to 20–35, and Throwing Knife's Weapon Damage has been increased from 10–22 to 17–29. The maximum stack size for both weapons has been increased from 2 to 3. Sling's Weapon Damage has been adjusted to 22–42.Oct 9, 2026
ChangedHotfix #123Increased the Weapon Damage of Leviathan by 1. Reduced the Weapon Damage of Flanged Mace by 1 and reduced its Armor Penetration from 15% to 10%. Reduced the Weapon Damage of Morning Star by 1 and reduced its Armor Penetration from 15% to 10%. Reduced the Weapon Damage of War Hammer by 1. Increased the Weapon Damage of Club by 1.Aug 13, 2026
ChangedHotfix #115Halberd Weapon Damage has been reduced by 2. Bardiche Weapon Damage has been reduced by 1. Hand Cannon Weapon Damage has been reduced by 11, while True Physical Damage has been increased by 10. Zweihander Weapon Damage has been increased by 1. Quarterstaff Weapon Damage has been increased by 1.May 14, 2026
ChangedEarly Access Season #9Updated Weapon Damage so that each rarity now uses the max value instead of rolling within a range. For example, a weapon that had a damage range of 46–47 will now have 47. Crystal Sword Weapon Damage per rarity has increased by 1. Artifact Weapon Damage has increased by 1. Quarterstaff Armor Penetration has been decreased from 10% to 5%, and Weapon Damage has been decreased by 1. Club Armor Penetration has been decreased from 10% to 5%, and Weapon Damage has been increased by 1.Apr 28, 2026
ChangedHotfix #110Longbow Weapon Damage reduced by 1 per rarity tier.Mar 6, 2026
ChangedHotfix #108Weapon Damage of the Rondel Dagger has been increased by 1. Weapon Damage of the Castillon Dagger has been increased by 2.Feb 12, 2026
ChangedHotfix #101Fixed an issue with the Boneshaper’s Weapon Damage and Move Speed values. Fixed an issue where the Quarterstaff crafted items did not receive the Weapon Damage +1 update.Nov 27, 2025
ChangedHotfix #100The Quarterstaff has received a +1 Weapon Damage increase.Nov 20, 2025
ChangedHotfix #99Increased the Weapon Damage of the Hand Cannon by 5. Decreased the Weapon Damage of Drum from 24–30 to 16–28.Nov 6, 2025
ChangedHotfix #98Even if a weapon’s primary attributes include True Physical Damage, True Magical Damage, Additional Physical Damage, or Additional Magical Damage, it can now roll Additional Weapon Damage as a random option. The Weapon Damage of Francisca Axe has been increased by 2.Oct 23, 2025
ChangedHotfix #97Weapon Damage for Throwing Knife and Francisca Axe now starts at 10 and increases in increments of 3 damage. Removed the Additional Weapon Damage modifier from Crystal Ball item types. Increased the Weapon Damage of the Hand Cannon by 2.Oct 16, 2025
ChangedHotfix #96-1Falchion of Honor: Weapon Damage decreased by 2. Frost Lantern Shield: Weapon Damage increased by 3 and Movement Speed penalty changed from -6 to -8.Sep 29, 2025
ChangedHotfix #94Fixed an issue where some crafted Longswords had higher Weapon Damage than other Longswords of the same rarity.Aug 7, 2025
ChangedHotfix #92Fixed an issue where the "+1 Weapon Damage" bonus might not apply to off-hand weapons when using the Frost Skeleton or Nightmare Mummy Race.Jul 25, 2025
AddedHotfix #69Barbarian's Axe Specialization additional Weapon Damage changed from 3 → 5.Oct 24, 2024