Class
Fighter
Perks
Skills
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #129 | Fixed an issue where Fighters with Slayer equipped could not wear Scaled Armor and Tidal Scaled Armor. | Oct 23, 2026 |
| Changed | Hotfix #129 | Fixed an issue where Fighters with Slayer equipped could not wear Scaled Armor and Tidal Scaled Armor. | Oct 22, 2026 |
| Changed | Hotfix #128-1 | Breakthrough’s duration has been increased from 8 seconds to 12 seconds. Fortified Ground’s All Attributes bonus has been increased from 3 to 5. Spell Reflection’s magical damage reduction before reflecting has been increased from 15% to 20%. | Oct 16, 2026 |
| Changed | Early Access Season #11 | Defense Mastery's 75% damage reduction cap has been unified with the general cap of 95%, and its Armor Rating bonus has been increased from 15% to 20%. Sprint has been changed to a single charge and now grants 50 movement speed. Second Wind's health recovery has been increased from 40% to 50%. | Oct 9, 2026 |
| Changed | Hotfix #126 | Projectile Resistance: Projectile Damage Reduction increased from 10% to 15%, and the additional effect gained while in Defensive Stance increased from 10% to 15%. Disarm: Disarm duration increased from 1s to 2s, and cooldown reduced from 18s to 16s. Shield Slam: Cooldown reduced from 8s to 6s. | Sep 18, 2026 |
| Changed | Hotfix #125 | Fixed an issue where the visual effect of Fighter Veteran's Instinct could fail to dissipate. | Sep 3, 2026 |
| Changed | Hotfix #123 | Reduced the Additional Move Speed per stack of Sprint from 15 to 13. | Aug 13, 2026 |
| Changed | Hotfix #122 | Fixed an issue where Fighters equipped with Slayer could be unable to equip the Northern Half Tunic. | Aug 6, 2026 |
| Changed | Hotfix #121 | Fixed an issue where the Fighter's Disarm and Weapon Guard could fail to trigger after successfully parrying with the blade of a weapon. Increased Sprint movement speed gained per stack from 10 to 15. | Jul 30, 2026 |
| Changed | Early Access Season #10 | Improved the sound effects for the Fighter's Spell Reflection and Last Bastion. Weapon Guard now grants +1 Impact Resistance, and its Physical Damage Reduction effect has been removed. Perfect Block duration has been increased from 8 to 12 seconds. Cooldown has been increased from 7 to 8 seconds. Last Bastion duration has been increased from 8 to 12 seconds. Cooldown has been reduced from 48 to 32 seconds. Disarm cooldown has been reduced from 24 to 18 seconds. Pommel Strike cooldown has been reduced from 18 to 12 seconds. Fortified Ground cooldown has been reduced from 18 to 12 seconds. Combo Attack now grants its buff immediately after the first successful hit. | Jul 17, 2026 |
| Changed | Hotfix #118 | Shield Mastery now applies to a single melee attack made within 1 second of a successful block. | Jun 25, 2026 |
| Changed | Hotfix #116-1 | Fixed an issue where the Cleric's Faithfulness effect could be applied to the Fighter's Breakthrough. The duration of Shield Mastery has been increased from 0.5 seconds to 0.75 seconds. | Jun 4, 2026 |
| Changed | Hotfix #116 | Reduced the duration of Shield Mastery from 1 second to 0.5 seconds. | May 28, 2026 |
| Changed | Hotfix #115 | Shield Slam animation speed has been increased, and its cooldown has been increased from 7 seconds to 8 seconds. Swift’s Move Speed Bonus against armor move speed penalty has been reduced from 30% to 20%. | May 14, 2026 |
| Changed | Early Access Season #9 | Fixed an issue where the Fighter's Weapon Guard might not apply to projectiles. Shield Mastery now grants, in addition to its movement speed bonus while in a defensive stance, +50% action speed and +10% physical damage for 1 second on a successful block (replacing the previous Reaction-based mechanism). The aggro range of Taunt has been decreased from 3x to 2x. The cooldown of Disarm has been decreased from 28 seconds to 24 seconds. | Apr 28, 2026 |
| Changed | Hotfix #112-1 | Impact Resistance has been removed from Weapon Guard, and Action Speed of 5% has been added. | Apr 9, 2026 |
| Changed | Hotfix #112 | Additional Projectile Damage Reduction from Projectile Resistance while in defensive stance has been decreased from 15% to 10%. Shield Mastery now only applies to shields. | Apr 3, 2026 |
| Changed | Hotfix #110 | Fixed an issue where the Fighter’s Disarm effect could fail to apply when the attack connected with the weapon’s hilt instead of the blade. ‘Fortified Ground' - All Attributes reduced from 5 → 3. | Mar 6, 2026 |
| Changed | Hotfix #109 | Fixed an issue where unintended VFX could appear when equipping a crossbow while using the Fighter’s Disarm ability. Fixed an issue where the cooldown of the Rogue’s Cut Throat could reset when its effect was applied after placing a flag on the Fighter’s Fortified Ground. | Feb 26, 2026 |
| Changed | Hotfix #108 | Fixed an issue where the physical damage reduction effect was applied only when guarding with sword-type weapons for the Fighter’s Weapon Guard. The duration of Disarm skill has been increased to 8 seconds, and its activation speed has been greatly increased. | Feb 12, 2026 |
| Changed | Hotfix #107 | Fixed an issue where the banner might not disappear if the Fighter was silenced by another player while using Fortified Ground. The Disarm skill mechanic has been updated. The disarm skill no longer disarms a target with a successful attack on the target. Instead the player must successfully parry an attack while the disarm skill is activated to disarm the attacker. The Disarm skill will now work with all weapons that can parry instead of just being available to sword weapons. The player’s hands will display a visual effect while the disarm skill is active. The duration window to Disarm a target has been increased from 4 seconds to 6 seconds from when it is activated. | Feb 5, 2026 |
| Changed | Early Access Season #8 | New Perks and Skills for the Fighter and Barbarian – We've added all new skills and perks for the Fighter and the Barbarian class including Disarm, Whirlwind, and a Grappling Hook! New perks and skills added for the Fighter and Barbarian. Added new ‘Veteran Instinct’ perk. Added new ‘Weapon Guard’ perk. Added new ‘Last Bastion’ perk. Added new ‘Pommel Strike’ skill. Added new ‘Fortified Ground’ skill. Added new ‘Disarm’ skill. | Jan 29, 2026 |
| Changed | Hotfix #105 | Fixed an issue where boss monsters and Fighters equipped with Breakthrough could become immobilized by the Druid’s Entangling Vines. | Jan 8, 2026 |
| Changed | Hotfix #100 | Fixed an issue where Fighters equipped with Slayer could also equip the Spiked Gauntlet. | Nov 20, 2025 |
| Changed | Hotfix #99 | Fixed an issue where the sound might not play when hitting a jar with the Fighter’s Shield Slam skill. | Nov 6, 2025 |
| Changed | Hotfix #98 | Fixed an issue where certain weapons, such as the arming sword, were not affected by the Fighter's Sword Mastery. Fixed an issue where the Fighter’s Shield Slam could fail to destroy destructible objects. | Oct 23, 2025 |
| Changed | Hotfix #96 | Fixed an issue where Fighter’s Adrenaline Spike could be affected by the penalty of Adrenaline Rush. Fixed an issue where Fighter could equip certain plate armors while the Slayer perk was active. | Sep 25, 2025 |
| Changed | Early Access Season #7 | Combo Attack: Grants 10% bonus physical damage per stack for consecutive melee attacks within 2 seconds, stacking up to 2 times. Adrenaline Spike: Additionally, you gain a 3% movement speed bonus and 30% regular interaction speed, do not receive the penalty for using the Adrenaline Rush skill, and the cooldown has been reduced from 60 seconds to 28 seconds. Slayer: Grants an additional 10 movement speed. Projectile Resistance: Additionaly, reduces projectile damage by 15% while in defensive stance. Weapon Mastery: No longer applies any penalty. Defense Mastery: Defense rating bonus increased from 10% to 15%. Barricade: Defense rating and magic resistance increased from 50 to 75. Victory Strike: Physical damage bonus has been increased from 20% to 40%, and the health restoration effect has been removed. If this attack kills a player, the skill will trigger again with no cooldown. Perfect Block: Duration increased from 6 seconds to 8 seconds. Spell Reflection: Grants a constant 15% magic damage reduction until a spell is reflected when the skill is active. Shield Slam: Physical damage reduced from 45 to 30. Taunt: Increases monster aggro by 50% to 300% when used. | Sep 24, 2025 |
| Changed | Hotfix #93 | Fighter’s Counterattack movement speed bonus changed from 5% to 10%. | Jul 31, 2025 |
| Changed | Hotfix #87 | Fixed an issue where damage might not be applied properly after countering with a Spear while having Fighter’s Shield Mastery equipped. | Jun 5, 2025 |
| Changed | Hotfix #86 | Fixed an issue where the weapon damage of weapons unlocked by the Fighter's Weapon Mastery was not displayed correctly in the details window. | May 23, 2025 |
| Changed | Hotfix #85 | Fixed an issue where the Fighter’s Weapon Mastery penalty was not correctly reflected in the UI. | May 9, 2025 |
| Changed | Hotfix #84 | Fixed an issue where the Spell Reflection effect could be lost when using a ladder after activating the skill as a Fighter. | Apr 23, 2025 |
| Changed | Early Access Season #6 | Fixed an issue where the Fighter’s Shield Slam could be canceled when used at a specific time. | Apr 10, 2025 |
| Changed | Hotfix #81-2 | Weapon Mastery's physical damage bonus and magical damage bonus changed from -5% to -10%. | Mar 27, 2025 |
| Changed | Hotfix #81 | Breakthrough duration changed from 12 seconds to 8 seconds. | Mar 20, 2025 |
| Changed | Hotfix #79 | Fixed an issue where the effect of Fighter's Spell Reflection could persist indefinitely when reflecting spells. | Feb 13, 2025 |
| Changed | Hotfix #77 | Fighter's Breakthrough duration increased from 10 to 12 seconds and also grants 7 additional movespeed. Fighter's Adrenaline Rush grants a movespeed bonus of 5%. Fighter's Taunt duration has been increased from 8 to 10 seconds, and the PDR/MDR bonus has been increased from 10% to 12%. Fighter's Shield Slam damage increased from 25 to 45, and the slow duration penalty applied to the target increased from 2 to 3 seconds. Fighter's Spell Reflection duration changed from 3 to 5 seconds and the player gains a 5% MDR bonus while active. | Jan 17, 2025 |
| Changed | Early Access Season #5 | Fixed an issue where the ending sound would not be played after using the Fighter's Sprint skill. | Dec 18, 2024 |
| Changed | Hotfix #72 | Fighter's Defense Mastery perk now increases the physical damage reduction (PDR) maximum limit from the standard 65% to 75%. Fighter's Spell Reflection effect persists until magic is successfully reflected. The effect then lasts for 3 seconds after the initial magic reflection. Fighter's Spell Reflection cooldown changed from 24s -> 18s | Nov 29, 2024 |
| Changed | Hotfix #69 | Fighter's Weapon Mastery now also reduces magical damage bonuses, reducing both physical damage and magical damage bonuses by -5%. | Oct 24, 2024 |
| Changed | Hotfix #67 | Fighter can now use Perfect Block and Spell Reflection while in defensive stance. Fighter's Weapon Mastery physical damage bonus penalty changed from 5% → 10%. | Oct 11, 2024 |
| Changed | Hotfix #66 | Fighter's Weapon Mastery now has a 5% physical power bonus Penalty. | Oct 4, 2024 |
| Changed | Hotfix #65 | Fixed an issue where the Fighter's Shield Slam could not deal damage when hitting the area around the head. Fighter's sprint cooldown changed from 34s → 28s. | Sep 24, 2024 |
| Changed | Hotfix #64 | Improved the Fighter’s Spell Reflection perk so it can reflect using all items that can block rather than being limited to just shields. | Sep 13, 2024 |
| Changed | Hotfix #58 | Fighter's Perfect Block cooldown time changed from 10s → 7s. Fighter's Shield Slam cooldown time changed from 10s → 7s. Fighter's Shield Slam can now be used while blocking. | Aug 2, 2024 |
| Changed | Hotfix #57 | Fighter's Swift movement speed penalty reduction improved from 20% → 30%. Fighter's Weapon Mastery no longer has a penalty. | Jul 18, 2024 |
| Changed | Hotfix #54-1 | Fighter’s Sprint skill has been changed to receive 3 stacks of Momentum upon initiation, granting 15 additional move speed per stack. Loses 1 stack every 2 seconds. | Jun 24, 2024 |
| Changed | Hotfix #52 | Fixed an issue where the Fighter's Breakthrough could not ignore the Druid's Entangling Vines. | Jun 9, 2024 |
| Changed | Hotfix #44 | Fighter's Victory Strike are now limited to all melee and ranged physical attacks and bladed thrown items. | Apr 25, 2024 |
| Changed | Hotfix #43 | Fixed an issue where other classes equipped with the Fighter's Weapon Mastery would also receive a penalty when using the class' default available weapon. | Apr 18, 2024 |
| Changed | Hotfix #41 | Fixed an issue where Ornate Jazerant and Heavy Gambeson could not be equipped when using Fighter’s Slayer. Fixed an issue where the Fighter's Breakthrough was not removing the Cyclops' slow. Fighter's Breakthrough duration has been changed from 5s → 8s, and knockback immunity has been added. Fighter's Perfect Block cooldown time changed from 18s → 10s. Fighter's Shield Slam cooldown time changed from 15s → 10s. Fighter's Victory Strike health recovery amount changed from 5% → 15%. | Apr 12, 2024 |
| Changed | Hotfix #37 | Fixed an issue where items other than Fighter weapons from the Squire's supplies could not be set as supplies when the Fighter was equipped with both the Weapon Mastery and Slaughterer perks. | Mar 20, 2024 |
| Changed | Hotfix #33 | Fighter's Sword Mastery increases movement speed by 10 instead of increasing impact resistance by 1 in defensive stance. | Feb 22, 2024 |
| Changed | Hotfix #32 | Fighter receives an early version of Sword Mastery. Fighter's Perfect Block cooldown changed from 24s → 18s. Fighter's Shield Slam now knocks back enemies. | Feb 11, 2024 |
| Added | Hotfix #31 | Fighter's Barricade perk now also increases Magic Resistance by 50. | Feb 8, 2024 |



























