Class
Wizard
Perks
Skills
Spells
Tier 11 Cost
Tier 22 Cost
Tier 33 Cost
Tier 44 Cost
Tier 66 Cost
Tier 77 Cost
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #128-1 | Fireball’s direct hit target now also takes splash damage, and direct damage has been reduced from 30 to 20, keeping the total damage on the direct hit target at 30. Ice Bolt’s damage has been increased from 20 to 30. Lightning Strike’s damage has been increased from 25 to 30. Zap’s damage has been increased from 15 to 20. Magic Missile’s damage has been increased from 10(0.5) to 11(0.75). Explosion’s damage has been increased from 20 to 28. Fireball’s burn duration has been increased from 2 seconds to 3 seconds. The burn and healing reduction duration applied by Fire Mastery to Fireball and Explosion has been increased from 4 seconds to 5 seconds. Meteor Strike’s burn scaling has been increased from 0.5 to 1.0, which also applies to the burn from Fire Mastery. Arcane Infusion’s direct damage has been increased from 3 to 5. Quick Chant’s Spell Casting Speed has been increased from 10% to 15%. Melt’s duration has been increased from 2 seconds to 5 seconds, its Physical Damage Reduction penalty from 15% to 20%, and its Projectile Damage Reduction penalty from 5% to 10%. | Oct 16, 2026 |
| Changed | Early Access Season #11 | Applicable light sources include torches, lanterns, campfires, the Wizard's Light spell, and dungeon-placed torches and Rosters. Spell Overload now guarantees at least one additional spell charge when equipped. Light Orb's number of charges has been reduced from 4 to 3. Teleport's number of charges has been reduced from 2 to 1. Fly's number of charges has been reduced from 3 to 2. Quick Chant's additional Spell Casting Speed bonus has been reduced from 15% to 10%. Meteor Strike's meteor impact radius has been reduced from 400 to 300. | Oct 9, 2026 |
| Changed | Hotfix #126 | Lingering Magic: Spell beneficial effect duration increased from 20% to 35%. Arcane Surge: Cooldown reduced from 24s to 18s. | Sep 18, 2026 |
| Changed | Hotfix #125 | Fixed an issue where Wizard's Teleport could be used consecutively without cooldown. | Sep 3, 2026 |
| Changed | Hotfix #124 | Fixed an issue where Wizards could use Fly to move outside the map in the Ritual Room module of The Forgotten Castle - The Crypt. Reduced the Burn Multiplier of Meteor Strike from 1.0 to 0.5. | Aug 21, 2026 |
| Changed | Hotfix #123 | Fixed an issue where Wizards could use Fly to escape the affected area of Murder of Crows in the Blue Maelstrom - Spawning Pool module. | Aug 13, 2026 |
| Changed | Hotfix #122 | Fixed an issue where Wizards could escape using Fly before the drawbridge had fully lowered. Reduced Teleport's movement distance from 600 to 500 and increased the debuff duration from 5 seconds to 10 seconds. | Aug 6, 2026 |
| Changed | Hotfix #121 | Fixed an issue where the Wizard's Polymorph chicken form could perform an attack animation when left-clicking, contrary to the intended design. Arcane Infusion's skill duration has been increased from 6s to 8s, area damage has been increased from 5 to 15, direct hit damage has been reduced from 7 to 3, and damage radius has been reduced from 1.75m to 1.5m. Arcane Infusion's direct hit damage and area damage cannot be applied simultaneously. Reduced Sleep drowsy state duration from 3s to 2s and increased sleep duration from 1.25s to 2s. Increased Teleport debuff duration from 3s to 5s, while reducing travel distance from 8m to 6m and reducing the penalty value from -75% to -50%. | Jul 30, 2026 |
| Changed | Hotfix #120 | Fixed an issue where the Wizard's Arcane Infusion could trigger when attacking corpses. Fixed an issue where using the Wizard's Transmutation to transform into a tree allowed players to see from an excessively high viewpoint. Fixed an issue where players could be launched into the air when moving over objects transformed by the Wizard's Transmutation. Increased the Teleport count from 1 🡪 2. Teleport cannot be cast again while in the ‘destabilized’ state. The ‘Sleepy’ duration in Sleep has been reduced from 3 seconds to 2 seconds, and the sleep duration has been increased from 1.25 seconds to 2 seconds. | Jul 23, 2026 |
| Changed | Early Access Season #10 | Nearly 40 new perks, skills and spells! – Overwhelming magic has been bestowed upon the Wizard and Cleric. Also a broad revamp of many familiar skills for the other classes. Added nearly 40 new perks, skills, and spells for the Rogue, Ranger, Wizard, and Cleric. Added the new perk Cold Focus. Added the new perk Lingering Magic. Added the new perk Static Charge. Added the new perk Glass Cannon. Added the new perk Focused Mind. Added the new perk Arcane Precision. Added the new skill Arcane Surge. Added the new skill Arcane Insight. Added the new skill Arcane Infusion. Added the new spell Transmutation. Added the new spell Sleep. Added the new spell Frost Wave. Added the new spell Fly. Added the new spell Polymorph. Added the new spell Teleport. Added the new spell Meteor Strike. Fireball damage has been reduced from 35 to 30. Zap damage has been reduced from 20 to 15. Ice Bolt damage has been reduced from 30 to 20. Lightning Strike damage has been reduced from 30 to 25. Explosion damage has been reduced from 25 to 20. | Jul 17, 2026 |
| Changed | Hotfix #118 | Melt's Projectile Damage Reduction penalty reduced from 10% to 5%. | Jun 25, 2026 |
| Changed | Early Access Season #9 | Fireball direct hit damage has increased from 20 to 35. Zap damage has increased from 18 to 20. Explosion damage has increased from 23 to 25. | Apr 28, 2026 |
| Changed | Hotfix #110 | 'Fireball' - Magical damage reduced from 25/10 → 20/10, and Burn duration reduced from 3 → 2 seconds. 'Zap' - Magical damage reduced from 20 → 18. 'Explosion' - Magical damage reduced from 25 → 23. ‘Magic Missile’ - Magical damage reduced from 11 (0.75) → 10 (0.5). ‘Fire Mastery’ - Healing reduction duration reduced from 5 → 4 seconds. ‘Melt’ duration reduced from 4 seconds → 2 seconds. | Mar 6, 2026 |
| Changed | Hotfix #100 | Wizard’s Melt physical damage reduction has been decreased from 20% → 15%, and its duration has been reduced from 5s → 4s. | Nov 20, 2025 |
| Changed | Hotfix #97 | The detection range of Light Orb has been increased, and the number has been reduced from 5 to 4. | Oct 16, 2025 |
| Changed | Hotfix #96 | Fixed an issue where Wizard’s Meditation could cause legs not to be visible or cancel itself when used underwater. Fixed an issue where Wizard’s Magic Missile produced player-hit sound effects when colliding with walls or the floor. | Sep 25, 2025 |
| Changed | Early Access Season #7 | Melt: Applies an additional 10% projectile damage reduction penalty. Sage: Knowledge bonus increased from 10% to 15%. | Sep 24, 2025 |
| Changed | Hotfix #92 | Fixed an issue where the Spear, Bardiche, Wizard Staff, Ceremonial Staff, and Quarterstaff could block an area wider than their intended weapon width. | Jul 25, 2025 |
| Changed | Hotfix #86 | Fixed an issue where devil wings were visible in the afterimage when using the Wizard's Haste or Invisibility. | May 23, 2025 |
| Changed | Hotfix #85 | Wizard Staff’s spell power has been slightly decreased. | May 9, 2025 |
| Changed | Hotfix #83 | Fixed an issue where using Wizard's Invisibility or Potion of Invisibility within the Ghostdust Pouch area would result in no afterimage VFX. | Apr 17, 2025 |
| Changed | Early Access Season #6 | Fixed an issue where Bards playing the Peacemaker song could be hit by a Wizard's Explosion spell even if they were outside the impact area. Fixed an issue where slimes might not take damage from a Wizard's Explosion. | Apr 10, 2025 |
| Changed | Hotfix #81-2 | Ignite's duration changed from 8 seconds to 12 seconds. | Mar 27, 2025 |
| Changed | Hotfix #80 | Ignite's duration changed from 15 seconds to 8 seconds. Haste's duration changed from 8 seconds to 6 seconds. Chain Lightning’s attribute bonus ratio changed from 75% to 100%. Zap’s attribute bonus ratio changed from 75% to 100%. Explosion’s attribute bonus ratio changed from 75% to 100%. | Mar 7, 2025 |
| Changed | Hotfix #78 | Fixed an issue where a projectile item would remain for an extended duration when a Wizard was hit by a projectile item when using Invisibility. | Jan 24, 2025 |
| Changed | Hotfix #76 | Changed the VFX size of Wizard’s Magic Missile and Fireball. | Jan 10, 2025 |
| Changed | Hotfix #75 | Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%. Wizard's Melt physical damage reduction penalty changed from -10% → -20%. | Dec 27, 2024 |
| Changed | Hotfix #69 | Wizard's Magic Missile spell count changed from 5 → 10. Wizard's Fireball damage changed from 25/12 → 25/10. Wizard’s Explosion damage changed from 28 → 25. | Oct 24, 2024 |
| Changed | Hotfix #65 | Fixed an issue where Wizard's Chain Lightning was transferred to 5 targets instead of 4 targets. Wizard's Slow duration changed from 2.5s → 2s, and the number of spells changed from 5 → 3. Wizard's Magic Lock the number of spells changed from 9 → 5. Wizard's Zap attribute bonus ratio changed from 100% → 75%. Wizard's Chain Lightning attribute bonus ratio changed from 100% → 75%. Wizard's Explosion attribute bonus ratio changed from 100% → 75%. | Sep 24, 2024 |
| Changed | Hotfix #63 | Spell ranges have been adjusted to match class characteristics. Wizard 800, Warlock 750, Cleric 700, Druid 700. Wizard's Magic Lock duration changed from 8s → 10s. | Sep 6, 2024 |
| Changed | Hotfix #62 | Wizard's Spell Overlord's knowledge penalty changed from -30% → -20%. Wizard's Fireball damage has been changed from 25/15 → 25/12. Wizard's Explosion damage has been changed from 25 → 28. | Aug 29, 2024 |
| Changed | Hotfix #61 | Wizard's Quickchant casting speed bonus changed from 20% → 15%. Wizard's Spell Overload now reduces knowledge by -30% instead of Memory Capacity. | Aug 22, 2024 |
| Changed | Hotfix #58 | Wizard's Quick Chant spell casting speed bonus changed from 10% → 20%. Wizard's Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25. Wizard's Fireball damage changed from 25/10 → 25/15. Wizard's Magic Missile damage changed from 10 → 11. | Aug 2, 2024 |
| Changed | Hotfix #57 | Wizard's Arcane Shield total shield changed from 20 → 15. Wizard's Meditation tick interval has been changed from 1.5s → 0.75s. | Jul 18, 2024 |
| Changed | Hotfix #55 | Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively. | Jul 5, 2024 |
| Changed | Hotfix #54-1 | Wizard's Staff Mastery magic weapon damage improved from 1 → 2. Wizard's Magic Missile damage per projectile improved from 9 → 10. | Jun 24, 2024 |
| Changed | Hotfix #54 | Fixed an issue where 'Loyal Court Wizard' quest mission 'Dark Ritual Room A' could not be cleared because it did not exist. | Jun 21, 2024 |
| Changed | Hotfix #49 | Wizard's Staff Mastery magical weapon damage has been changed from 3 → 1. Wizard's Magic Missile damage scaling has been changed from 100% → 75%. Wizard's Magic lock duration has been changed from 20s → 8s. | May 25, 2024 |
| Changed | Hotfix #40 | Fixed an issue where the Warlock’s Life Drain and Wizard’s Magic Lock aim collider was too small. The Weapon damage has been slightly increased for the following legendary and unique rarity weapons: Arming Sword, Bardiche, Battle Axe, Double Axe, Felling Axe, Halberd, Morning Star, Quarterstaff, Rapier, Recurve Bow, Dagger, Spear, War Hammer, Wizard Staff. | Apr 4, 2024 |
| Changed | Hotfix #38 | Wizard's Spell Overload memory capacity penalty has been changed from -70% → -60%, and the spell count bonus has been changed from 100% → 60%. Wizard's Lightning Strike circle size has been changed from 75 → 80. Wizard's Chain Lightning spell count has been changed from 3 → 2. Wizard's Chain Lightning no longer transfers from dead body. | Mar 28, 2024 |
| Changed | Hotfix #37 | Wizard's Spell Overlord memory capacity penalty has been changed from -60% → -70%. | Mar 20, 2024 |
| Changed | Hotfix #33 | Fixed an issue where the Wizard's Ice Shield would trigger without actually taking damage. Wizard receives an Ice Mastery. Wizard's Staff Mastery's magic weapon damage increase has been changed from 5 → 3. Wizard's Ice Shield now has a 5 second cooldown before it can be activated again. | Feb 22, 2024 |
| Changed | Hotfix #32 | Fixed an issue where the Quarterstaff was not given as a starting item for the Wizard. Wizard receives an early version of Staff Mastery. Wizard's Arcane Feedback spell casting speed and arcane magic damage bonuses per stat has been changed from 1% → 2%. Wizard's Reactive Shield protection amount changed from 10 → 15. | Feb 11, 2024 |
| Changed | Hotfix #31 | We want to wish everyone a happy Lunar New Years! We’ve worked hard to make some critical improvements so everyone can enjoy the holidays. We have implemented several fixes which improve server performance and should reduce the amount of rubber banding. We have concluded our experiment with the map rotation and now ALL maps will be available for ALL party types. We understand that matches may be less full than usual for the time being, but we decided that it was better to build and learn based on our expected specs rather than force a band-aid solution. We have also made balance changes to the Barbarian class with our hope of increasing the skill ceiling and to allow for more risk vs. reward playstyle. We’ve also slightly upgraded the Wizard to improve their early game experience and assist them in solo play as a starting point. Finally, this update includes our first pass at the Marketplace feature that allows users to sell items to other players through an automated process. We have focused on function over comfort at this stage, but we plan to improve it and make it more convenient in future iterations. The original Trading Post system will remain intact to accommodate direct trades between users, especially for more valuable items. We want to thank everyone for their patience as we worked to fix these pressing issues. The amount of charges for the Wizard’s Ignite spell has increased from 5 → 10. Quarterstaff has been added to the Wizard's basic starting kit. Wizard Meditation skill also gives the benefits of resting (heals recoverable health) when active. The rest is additive when meditating next to a campfire. | Feb 8, 2024 |
| Added | Hotfix #22 | Fixed an issue where the afterimage of Wizard’s Invisibility did not appear. Fixed an issue where Wizard's Explosion would interact with unintended colliders and cause damage. Wizard's ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20. Wizard's ‘Explosion’ spell damage decreased from 35 → 30. | Nov 30, 2023 |












































