Container
Weapon
Loot
Each opening?
- Uncommon72.5%~1 in 1.4 openings
- Rare74.7%~1 in 1.3 openings
- Epic25%~1 in 4 openings
- Legendary1%~1 in 100 openings
| Item↕ | Rarity | Chance per opening↓ |
|---|---|---|
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings | |
| 2.27%~1 in 44 openings |
Found in
Crypt
Ruins
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #129 | Weapon stats have been changed as follows (based on Epic rarity; the amount of change may vary by rarity for each weapon): Arming Sword Weapon Damage has been adjusted from 36-38 to 34-37. Bardiche Weapon Damage has been decreased from 60-63 to 56-59. Battle Axe Weapon Damage has been decreased from 56-59 to 50-53. Ceremonial Staff Weapon Damage has been increased from 30-32 to 32-35. Crystal Sword Weapon Damage has been increased from 17-18 to 19-21, and Magic Weapon Damage has been decreased from 15-17 to 14-16. Double Axe Weapon Damage has been decreased from 64-67 to 52-55. Falchion Weapon Damage has been decreased from 47-49 to 44-46. Felling Axe Weapon Damage has been decreased from 54-57 to 42-45. Flanged Mace Weapon Damage has been decreased from 43-45 to 32-35, and Armor Penetration has been increased from 10% to 30%. Glaive Weapon Damage has been decreased from 56-59 to 52-55. Halberd Weapon Damage has been decreased from 58-61 to 54-57. Hatchet Weapon Damage has been increased from 29-31 to 32-35. Horseman’s Axe Weapon Damage has been increased from 33-35 to 34-36, and 10% Armor Penetration has been added. Kris Dagger Weapon Damage has been decreased from 28-30 to 26-28. Morning Star Weapon Damage has been decreased from 45-47 to 32-34, Armor Penetration has been increased from 10% to 50%, and Move Speed has been adjusted from -25 to -30. Rondel Dagger Weapon Damage has been decreased from 28-30 to 22-24, and Armor Penetration has been increased from 7% to 30%. Short Sword Weapon Damage has been increased from 29-31 to 31-33. Spear Weapon Damage has been decreased from 46-48 to 43-45. Spellbook Weapon Damage has been increased from 22 to 25-26. Stiletto Dagger Weapon Damage has been decreased from 29-31 to 25-27. War Hammer Weapon Damage has been decreased from 46-48 to 33-35, and Armor Penetration has been increased from 10% to 25%. War Maul Weapon Damage has been decreased from 69-72 to 56-60. Magic Staff Weapon Damage has been adjusted from 33 to 31-34, with a wider gap between rarities: Poor has been decreased from 29 to 19-22, and Unique has been increased from 35 to 37-40. Crossbow Weapon Damage has been decreased from 60-63 to 41-44. Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36. Longbow Weapon Damage has been decreased from 51-54 to 41-44. Recurve Bow Weapon Damage has been decreased from 41-43 to 35-37. Survival Bow Weapon Damage has been increased from 22-23 to 25-27. Windlass Crossbow Weapon Damage has been decreased from 68-71 to 52-55. | Oct 23, 2026 |
| Changed | Hotfix #129 | Weapon stats have been changed as follows. (Based on Epic rarity, applied to all other rarities as well) Arming Sword Weapon Damage has been adjusted from 36-38 to 34-37. Bardiche Weapon Damage has been decreased from 60-63 to 56-59. Battle Axe Weapon Damage has been decreased from 56-59 to 50-53. Ceremonial Staff Weapon Damage has been increased from 30-32 to 32-35. Crystal Sword Weapon Damage has been increased from 17-18 to 19-21, and Magic Weapon Damage has been decreased from 15-17 to 14-16. Double Axe Weapon Damage has been decreased from 64-67 to 52-55. Falchion Weapon Damage has been decreased from 47-49 to 44-46. Felling Axe Weapon Damage has been decreased from 54-57 to 42-45. Flanged Mace Weapon Damage has been decreased from 43-45 to 32-35, and Armor Penetration has been increased from 10% to 30%. Glaive Weapon Damage has been decreased from 56-59 to 52-55. Halberd Weapon Damage has been decreased from 58-61 to 54-57. Hatchet Weapon Damage has been increased from 29-31 to 32-35. Horseman's Axe Weapon Damage has been increased from 33-35 to 34-36, and 10% Armor Penetration has been added. Kris Dagger Weapon Damage has been decreased from 28-30 to 26-28. Morning Star Weapon Damage has been decreased from 45-47 to 32-34, Armor Penetration has been increased from 10% to 50%, and Move Speed has been adjusted from -25 to -30. Rondel Dagger Weapon Damage has been decreased from 28-30 to 22-24, and Armor Penetration has been increased from 7% to 30%. Short Sword Weapon Damage has been increased from 29-31 to 31-33. Spear Weapon Damage has been decreased from 46-48 to 43-45. Stiletto Dagger Weapon Damage has been decreased from 29-31 to 25-27. War Hammer Weapon Damage has been decreased from 46-48 to 33-35, and Armor Penetration has been increased from 10% to 25%. War Maul Weapon Damage has been decreased from 69-72 to 56-60. Crossbow Weapon Damage has been decreased from 60-63 to 41-44. Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36. Survival Bow Weapon Damage has been increased from 22-23 to 27-29. Windlass Crossbow Weapon Damage has been decreased from 68-71 to 52-55, and Armor Penetration has been decreased from 40% to 30%. Weapon Damage of Artifacts and crafted items has been adjusted to match the base weapon of the same rarity. | Oct 22, 2026 |
| Changed | Hotfix #128-1 | Weapon drops from some monsters have been adjusted to better fit their concept. Rapier’s Weapon Damage has been increased by 5. | Oct 16, 2026 |
| Changed | Hotfix #127 | Added a Sort button to the Stash. Clicking the button will first place individual Gold Coins and Arrows into Gold Containers or Quivers with available space, then combine stacks of the same item, and finally sort the current page in the following order: Weapons, Armor, Accessories, Utility, and Miscellaneous. | Sep 29, 2026 |
| Changed | Hotfix #110 | The new Workshop feature has been added. The Workshop launches with access to the Weaponsmith Forge, Armory Smithy, Leathershop, and Tailory. The Workshop feature allows adventurers to scrap unwanted Armor and Weapons. They can then use the scraps to enhance, rebuild, or obtain totally new items by unlocking and upgrading their respective workshops. We plan to continue expanding this feature in future updates. The Weapon Skin system has been added including the launch of the first batch of ‘Emberflame’ weapon skins. We plan to include more weapons and new skin types in future updates. Longbow Weapon Damage reduced by 1 per rarity tier. | Mar 6, 2026 |
| Changed | Hotfix #109 | Improved the drop rates for the Weapon or Armor item from the Treasure Hoards located in the Dual Boss rooms and the Special Key rooms. Also added a small chance to obtain an Artifact from those specific Treasure Hoards in the 'High-Roller' dungeons. | Feb 26, 2026 |
| Changed | Hotfix #108 | Fixed an issue where the physical damage reduction effect was applied only when guarding with sword-type weapons for the Fighter’s Weapon Guard. This week marks the opening of the Goblin Merchant quest lines. Please note that improving your affinity with the Goblin Merchant means he will be more apt to recover your gear from the Normal and High-Roller modes. Improving your affinity with him will also reduce the costs when retrieving those items from him. As a reminder, the Goblin Merchant will only recover items that are ‘Uncommon’ grade or higher and only Armors, Rings, Pendants, Cloaks, Primary and Secondary Weapons, Lanterns, and Instruments. Other item types are not eligible for recovery. Weapon Damage of the Rondel Dagger has been increased by 1. Weapon Damage of the Castillon Dagger has been increased by 2. | Feb 12, 2026 |
| Changed | Early Access Season #7 | New Armor and Weapons have been added. Weapon Mastery: No longer applies any penalty. Rapier Mastery: Weapon damage increased from 2 to 3. Rapiers: Weapon damage increased by 1. Lantern Shields: Weapon damage increased by 3. Crossbow: Weapon damage increased by 2. Windlass Crossbow: Weapon damage range now starts at 36 and increases in +2 increments(36~49) Falchions: Weapon damage decreased by 2. | Sep 24, 2025 |
| Changed | Hotfix #94 | Fixed an issue where some crafted Longswords had higher Weapon Damage than other Longswords of the same rarity. Weapon damage of all daggers has been increased by +1. | Aug 7, 2025 |
| Changed | Hotfix #82 | Changed the crafting material grade for Sterling Weapons from Common to Poor. | Apr 11, 2025 |
| Changed | Early Access Season #6 | Weapon damage for most weapons have been updated. The gear score of items have been readjusted. Helmets, gloves, and boots have had their gear score slightly increased. Weapons and crafted items have had their gear score normalized. | Apr 10, 2025 |
| Changed | Hotfix #77 | Weapon damage for the Horseman's Axe and Hatchet have been adjusted. | Jan 17, 2025 |
| Changed | Hotfix #61 | This new update brings a few tweaks to the matchmaking system. The random matchmaking system will always fill empty team slots for High Roller adventures. The option to not fill empty slots will still be available for Normal dungeon adventures. We have also added a new inventory restriction when entering the dungeons. Adventurers will now only be able to fill their inventory bag space with utility and consumable items when starting a match. Weapons, armors, accessories, and instruments placed in the inventory bag are not allowed when entering the dungeons. A special exception is made for lanterns. We hope to prevent players trying to exploit the gearscore requirements for High Roller adventures and to also prevent adventurers accidentally bringing in their quest rewards. Thank you and see you in the dungeons! | Aug 22, 2024 |
| Changed | Hotfix #57 | Fighter's Weapon Mastery no longer has a penalty. Weapon damage increased for Bardiche, Halberd, Battle Axe, Double Axe, War Maul, and Quarterstaff. | Jul 18, 2024 |
| Changed | Hotfix #42 | Weapon damage of each rarity for all instruments has been adjusted. | Apr 17, 2024 |
| Changed | Hotfix #40 | The Weapon damage has been slightly increased for the following legendary and unique rarity weapons: Arming Sword, Bardiche, Battle Axe, Double Axe, Felling Axe, Halberd, Morning Star, Quarterstaff, Rapier, Recurve Bow, Dagger, Spear, War Hammer, Wizard Staff. | Apr 4, 2024 |
| Added | Hotfix #22 | The trade channel has been streamlined with a single general ‘Weapon and Armor’ channel. | Nov 30, 2023 |











































