Ship Graveyard

The Blue Maelstrom

Mode

Modules

Floor 1 · Ship Graveyard 24 rooms

Minimap art for these rooms hasn’t been released by the game yet.

Changelog

PatchWhat ChangedDate
ChangedEarly Access Season #11Dungeon selection has been streamlined into three modes: Normal Campaign, High-Roller, and Arena. Normal Campaign and High-Roller will randomly assign players to one of the following dungeons: The Forgotten Castle, The Ashen Range, or The Frost Mountain. The Blue Maelstrom has been removed in this update.Oct 9, 2026
ChangedHotfix #127Fixed an issue in the Mermaid Tomb module in The Blue Maelstrom where Starfish could float in midair. Fixed an issue where boats in The Blue Maelstrom could remain intact after being flooded or colliding.Sep 29, 2026
ChangedHotfix #124Fixed an issue where Bladehand's attacks might not reach players at certain locations in The Blue Maelstrom - Bladehand's Refuge module. Fixed an issue where players might not be able to escape when standing on the railing of the escape ship while boarding it in The Blue Maelstrom.Aug 21, 2026
ChangedHotfix #118The item rarity restrictions for entering each dungeon in Normal mode have been adjusted. The Forgotten Castle allows up to Common rarity items, The Ashen Range up to Uncommon rarity items, The Frost Mountain up to Rare rarity items, and The Blue Maelstrom up to Epic rarity items.Jun 25, 2026
ChangedHotfix #117-1Fixed an issue where the ziplines did not appear in The Blue Maelstrom. Fixed an issue where ocean currents could appear in unintended locations in The Blue Maelstrom.Jun 16, 2026
ChangedHotfix #117Fixed an issue where players could become stuck between objects at a specific location within the Bladehand's Refuge module in The Blue Maelstrom.Jun 11, 2026
ChangedHotfix #116Fixed an issue where Druids could pass through walls in The Blue Maelstrom using Shapeshift. Fixed an issue where Druids in Rat Form could escape outside the map through a hole within the Skull Island module in The Blue Maelstrom. Fixed an issue where audio could cut out when passing through a specific location in the Pirate Prison module of The Blue Maelstrom. Fixed an issue where spawned items could not be picked up after destroying the Giant Barnacle attached to a wall in the Starfish Valley module of The Blue Maelstrom. Fixed an issue where players could be attacked immediately by a Tidewalker right after spawning in the Ocean Volcano module of The Blue Maelstrom. Added a feature to show/hide module names on the map. Support for The Blue Maelstrom and Arena will be added in a future update.May 28, 2026
ChangedHotfix #115Fixed an issue where ores generated inside The Blue Maelstrom - Blue Hole module were buried underground. Fixed an issue where the Portal generated inside The Blue Maelstrom - Starfish Valley module was buried inside a rock and could not be used. Fixed an issue where the Portal generated inside The Blue Maelstrom - Sunken Ship module was buried inside a rock. Fixed an issue where the Portal generated inside The Blue Maelstrom - Bladehand's Refuge module was buried inside a rock. The spawn rate of Nightmare-grade monsters in The Firedeep, Ice Cavern, Ice Abyss, and The Blue Maelstrom dungeons has been slightly increased in High-Roller mode.May 14, 2026
ChangedHotfix #113Fixed an issue where Druid's Rat form could be used to pass through the wall in front of the Key Room in the Ship's Rest module of The Blue Maelstrom. Fixed an issue where a portal spawning in the Hanging Ship module of The Blue Maelstrom could become embedded in a wall, making it unusable.Apr 16, 2026
ChangedHotfix #111Fixed an issue in The Blue Maelstrom where certain rocks could visibly change shape due to LOD (Level of Detail) transitions.Mar 20, 2026
ChangedEarly Access Season #8Fixed an issue where floating plants would appear in The Blue Maelstrom. Fixed an issue where Faustian Bargain monsters would not die in The Frost Mountain and The Blue Maelstrom maps.Jan 29, 2026
ChangedHotfix #104Fixed an issue where the water surface of The Blue Maelstrom could fail to render correctly on certain graphics card configurations.Dec 23, 2025
ChangedHotfix #103Fixed an issue where players could pass through a ship placed at a specific location within the Circle Island module of The Blue Maelstrom.Dec 18, 2025
ChangedHotfix #102Fixed an issue in The Blue Maelstrom – Undersea Cave A module where monsters could get stuck on the environment and become unable to attack. Fixed an issue in The Blue Maelstrom – Elephant Island module where players riding the escape ship would be unable to climb certain stairs. Performance optimizations for The Blue Maelstrom.Dec 9, 2025
ChangedHotfix #101Fixed an issue in The Blue Maelstrom – High-Roller where a fixed exit would be displayed on the minimap. Fixed an issue in The Blue Maelstrom – High-Roller where Sea Piranhas might not appear.Nov 27, 2025
ChangedHotfix #100Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly. Fixed an issue in The Blue Maelstrom – Floating Village module where a Sea Piranha would not move. Fixed an issue in The Blue Maelstrom – Skull Island module where monsters could fail to pursue players. Fixed an issue in The Blue Maelstrom – Skull Island module where a Crocodilian would get stuck on rocks outside the cave. Adjusted the High-Roller difficulty in The Blue Maelstrom and increased rewards for multiple modules.Nov 20, 2025
ChangedHotfix #99Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations. Fixed an issue in The Blue Maelstrom where monsters could stop attacking when moving between land and underwater areas. Fixed an issue in The Blue Maelstrom – Skull Island module where a Druid could enter the boss reward room using transformation forms. Fixed an issue in The Blue Maelstrom where the escape current sound could be heard even when the underwater escape cave was inactive. Fixed an issue in The Blue Maelstrom – Abandoned Ship module where players could become trapped. Fixed an issue in The Blue Maelstrom where broken jars or chests could display incorrect cross-sections. Added The Blue Maelstrom to Squires to Riches. Changed so that boats in The Blue Maelstrom now spawn immediately after the session starts. The loot drop rate for The Blue Maelstrom has been improved.Nov 6, 2025
ChangedHotfix #98Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly. Fixed an issue where water in The Blue Maelstrom might not display properly on certain PC specifications. Fixed an issue in The Blue Maelstrom dungeon where breathing sounds might not play when exiting the water. Fixed an issue where the appearance of chests in The Blue Maelstrom could differ depending on graphic settings.Oct 23, 2025
ChangedHotfix #97Fixed an issue where Druids transformed into rats or chickens would not be affected by the sea currents in The Blue Maelstrom. Fixed an issue where interacting with Skeleton Corpses in dungeons other than The Blue Maelstrom could display water droplet VFX. Fixed an issue where certain props in the Pirate Prison module of The Blue Maelstrom appeared hollow. Fixed an issue where, in certain modules of The Blue Maelstrom, death caused by level rules would not display the cause of death in the kill log. Fixed an issue where setting the Telescope option in Customization could make the sea water of The Blue Maelstrom invisible. Fixed an issue where Mystical Gems could drop in The Blue Maelstrom. Fixed an issue where the Oxygen UI might not appear while underwater in The Blue Maelstrom. Improved framerate performance for The Blue Maelstrom dungeon.Oct 16, 2025
ChangedHotfix #96Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions. Fixed an issue where thunder sounds in The Blue Maelstrom could become abnormally amplified.Sep 25, 2025
AddedEarly Access Season #7The Ship Graveyard – Test your sea-legs and head to the dangerous open waters with the release of the first chapter in a brand-new ‘The Blue Maelstrom’ campaign. Includes dozens of new monsters and two new bosses! A new dungeon, ‘The Blue Maelstrom’ (Normal), has been added.Sep 24, 2025