Spawners
Raw dungeon placement slots for monsters, treasure, props, or empty rolls.
Background
Each spawner has weighted candidates and the dungeon tiers where they apply. A candidate can be a monster, prop, or empty roll.
spawn_rate vs spawn_chance
spawn_rate is the source weight. spawn_chance is its normalized probability for each map tier.
Placements and coordinates
placements counts uses across modules. Each module includes its family, size, and x / y / z / yaw points.
Worked example: reading a module's spawn map
The map plots each placement and its spawn candidates. Zoom, pan, or hover a node for rates and coordinates.
0 monsters · 0 treasure · 0 props · scroll to zoom, drag to pan
GET/v2/spawners
Lists spawner type, placement count, and weighted candidates.
Candidate rows include source ids, raw weight, normalized chance, and applicable map tiers. A row without ids is an empty roll.
typeoptionalmonster_idoptionallocaleoptionalgloballoot_drop_group_idoptionalprops_idoptionalsortoptionalglobalfield:order, such as name:asc, or use asc or desc for the endpoint's default field.cursoroptionalglobalpagination.next value unchanged. Omit it for the first page.limitglobalGET/v2/spawners/{id}
idpathlocaleoptionalglobalReturns the same full object as a list row, including modules and placement points.